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Forts are special military buildings which can be constructed almost anywhere within a faction's territory on the campaign map.

Forts must always be garrisoned by at least one unit, or they will be deconstructed at the end of the player's turn. A Fort provided defensive bonuses to the units garrisoned within and prevents enemy forces from moving past it, making them useful for constructing on vulnerable passes and roads into a factions' territory. Forts also provide a line-of sight bonus, though it is not as effective as that of a watchtower.

Forts cannot be destroyed once built, though they will disappear if their garrison leaves. Any Fort in a region captured by another faction will remain under control of the original owner until the garrison is defeated, upon which the Fort will be occupied by the conqueror.

Stats Edit

Cost: 50 Rupees

Level: 1

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