Generals are also periodically given to factions at specific intervals as long as they control their Seat of Power.
Generals can either be used to govern cities or to lead armies into battle. Unlike other agents, they have four main stats instead of one:
- Command: Command increases the battle capabilities of soldiers under the general; the more Command stars a general has, the better the soldiers can fight. Command stars are most of the time earned by winning battles.
- Chivalry / Dread: Chivalry and Dread are two opposing stats: increasing one reduces the other and vice versa.
- Chivalry endows any city governed by the general with a boost to population growth and public order; and any army commanded by him/her with a morale bonus. Chivalry can be earned by occupying and governing cities or releasing captured prisoners.
- Dread increases the public order (but not population growth) of cities governed by the general, as well as hurting the morale of enemies facing him/her in battle. Dread skulls can be earned by killing lots of enemies, executing captured prisoners or exterminating cities.
- Loyalty: Needless to say this stat makes generals less susceptible to desertion or bribery from foreign diplomats.
In battle, if there are more than one general in an army, the one with the most Command stars will be in charge. If the army has no general, a soldier will become the army's captain, a temporary, statless commander.
If a generic (non-hero) general commands the army, (s)he'll gain the ability to rally troops, increasing their morale and (in certain cases) stopping fleeing units. When the commander dies, the army morale will plummet, possibly resulting in a mass rout.
A general is always accompanied by a unit of sworn bodyguards. Bodyguards cannot be retrained unlike most soldiers, but instead their numbers replenish for free over time. When a general is assassinated, dies of old age or after a battle during which (s)he is killed, his/her bodyguard automatically disappears.
Each faction is supposed to have only one single unit who serves as bodyguards for their generic generals:
- Kingdom of Hyrule: Ironclad Elites
- Gerudo: Gerudadorf
- Gorons: Fire Warriors
- Zora Dominion: Shock Troopers
- Kokiri: Korok Councilor
- Gohma: Pack of Queens
- Ordona Province: Goat Lords
- Lanayru Province: Guardian Maidens
- The Deku Tribes: Royal Scrubs
- Stalfos: Scythe Lords
- Moblins: Moblin Grunts
- Sheikah Cadre: Truthbearers
- Darknut Legion: Mighties
- Lizalfos: Song-Sayers
- Labrynna Regime: Palace Watch
- Fairies of Tarm: Great Fairies
- Kingdom of Ikana: Noblemen
- Forces of Twilight: Shadow Messengers
- Order of the Wizzrobe: Illusionists
- River Zora: Geozards
- Zuna: Zuna Merchantmen
- Subrosians: Subrosian Excavators
- Tokay: Tokay Hunters
- Horonians: Horon Mystics
However, because of certain bugs, the generals who spawn at specific intervals sometimes have different units as bodyguards.
|Kingdom of Hyrule||Hylian General||Donning golden-tinted armor and a blood-red sword, shield and cape, Hylian Generals were imposing and fearless generals of the Kingdom's armies. Brilliant tacticians as well as powerful warriors, the presence of a Hylian General was a massive boon to any military operation. Their loss was equally devastating, often resulting in many soldiers fleeing shortly after.|
|Gerudo||Ashinon General||Perhaps the most brutal and merciless Gerudo to walk the land, Ashinon Generals were once a position only held by men. With the extinction of their male counterparts, Gerudo women took up the role and have come out the other end as terrifying warriors and tacticians.|
|Zora Dominion||Admiral||Zora Admirals were some of the boldest and brightest tacticians in the entire Dominion. A single Admiral had years of battle experience behind them that could be applied to future skirmishes and campaigns. The morale of a Dominion army was nigh impossible to shatter so long as an Admiral stood her ground.|
|Gorons||Patriarch||Armed with a Megaton Hammer and a full suit of armor, the towering Patriarchs were elder Gorons who had long trained and led armies into battle. There were no finer commanders amongst the brotherhood's ranks, and a single Patriarch could turn the tide of battle by rallying his soldiers and keeping them in line.|
|Kokiri||Korok Guide||The wisest and most experienced members of the Korok people, Guides would watch over Kokiri villages during peacetime. When war erupted, they assumed the mantle of General and directed armies into battle. Short of the Great Deku Tree himself, these leaders were the most looked up to figures in Kokiri society.|
|Ordona Province||Mayor Lord||Mayor Lords ruled entire counties of land in the Province rather than a single settlement, and for all intents and purposes were the highest authority in their nation With years of both city management and military training under their belt, Mayor Lords could direct the day to day affairs of a village during peacetime and then command entire armies when all Termina broke loose.|
|Sheikah Cadre||Ancient Wizard||Ancient Wizards were potentially hundreds of years old, sealed away in the Sheikh's dungeons across Hyrule. They were unearthed during Hyrule's most dire times to bring their centuries of experience and wisdom to battle. Ancient Wizards commanded an arsenal of magic, and it was rumoured they could murder an enemy soldier with a simple gaze of their blindfolded eyes.|
|Lanayru Province||Battlemaster||Battlemasters were elder Guardian Maids who had seen and experienced more fighting than any other Zora in the entire Province. Decades pop academic training and involvement in actual wars made them natural supreme commanders and directors of entire Province armies.|
|Gohma||Gohma Queen||Gohma Queens were considered some of the highest priority and most valuable Gohma in any Hive. A single Queen could lay hundreds of eggs in a single day. When threatened they could engage in battle with powerful claws, as well as command vast swarms of lesser Gohma.|
|The Deku Tribes||Royal General||Carrying a large set of five Deku Horns on their backs, Royal Conductors were the head honchos of the various Tribes and commanded the Scrub armies. Often Princes or Dukes, a Royal Conductor could not be disobeyed by anyone lesser than them in rank, lest they be cast out or even executed.|
|Stalfos||Death Sword||Death Swords were Necromancers who in their bid for permanent immortality ended up losing all sense of humanity in the process. Their forms became horribly warped, losing any trace of their humanoid origin. Despite their monstrous appearance, Death Swords retained all their knowledge, intellect, and free will, making them prime members to command legions of undead warriors.|
|Moblins||Moblin Warlord||While mighty in their strength and size, the true power of a Moblin Warlord was his intelligence and cunning. Far smarter than the average Blin, Warlords were clever enough to organise their forces and rebellious servants into a cohesive and organised army that could take on other forces in Hyrule.|
|Darknut Legion||Deity||Darknut Deities were individuals whose deeds were so renowned, and personalities so loved and revered that they were believed to have ascended to true godhood. They were utterly worshiped and almost never questioned. Despite the questionable state of their divinity, Deities did not earn the position purely by chance. These individuals were tactical geniuses and powerful warriors; more than capable of leading a Legion army into battle.|
|Lizalfos||Matron||The supreme leaders of all Lizalfos kind, Matrons were the head mothers of a given Clutch and thus owned all labor and soldiers belonging to their family line. They were masters of the Whispering Song and could command any Lizalfos to do their bidding in an instant. When threatened by any enemy the Matron would bring a powerful warhammer with her into battle, smashing the skulls of any that opposed her.|
|Labrynna Regime||Brigada||Masked with the face of a Golden Lynel, Brigadas were the supreme commanders of Labrynna's multiple fronts, answering only to the Queen herself. Brigadas had years of academic training, as well as personal experience in multiple skirmishes and campaigns.|
|Fairies of Tarm||Herald of Seasons||Heralds of Seasons were the unchallenged leaders of the Fairies. In tune with the mysterious force of Farm itself, the Heralds of Seasons were said to have command over the forces of nature, guiding and keeping the seasons in check for all of time. They possessed a vast and alien intellect superior to the greatest minds in all of Hyrule.|
|Kingdom of Ikana||Cursed General|
|Forces of Twilight||Arch Sorceress|
|Order of the Wizzrobe||Cardinal|
|River Zora||Geozard Master|
Cut Content Edit
- The Gerudo Ashinon General was originally created as a unit known as the Ashinon Warrior- this was soon after recycled as the faction's General unit and an eventually-cut bodyguard unit for Koume and Kotake.