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Translated with a program I made using C#. This program still needs futher testing because it seems
that it makes mistakes with certain units ( for example king dodongo). There are more or less 500 units, 
so I couldnŽt check if every unit has the correct stat. The file translated is export_descr_unit.txt from
HTW 3.6 . - fernavli

EDU 3.6 Simplified(P0.1) .txt

Stats
Edit

////////////////////////////////////
/////////Hylian/////////////////////
////////////////////////////////////


Unit: Town Guards
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.05

HP: 1

Primary Attack: 3 (melee)
light_spear, spear_bonus_4
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
-1 Sand combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  85
Armour Upgrade Cost:  65
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Swordsmen Recruits
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.05

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
-1 Sand combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Mounted Recruits
Role: cavalry light

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
-1 Sand combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Hylian Infantry
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Hylian Crossbowmen
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, crossbow
-Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 2
Shield:  3

Heat Fatige: 4
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Castle Guards
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Hyrulean Knights
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Flail Knights
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  650
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  650
Custom battle limit:  4
--------------------
--------------------

Unit: Mounted Hyrulean Knights
Role: cavalry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, knight
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 8

Secondary Attack: 13 [melee]
ap
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 11 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Ironclad Elites
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, command, pike
-Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee)
spear, long_pike, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4

Secondary Attack: 10 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  105
Armour Upgrade Cost:  80
Custom Battle Cost:  800
Custom battle limit:  4
--------------------
--------------------

Unit: Ironclad Elites_gen
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, command, pike, no_custom, general_unit
-Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee)
spear, long_pike, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4

Secondary Attack: 10 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  0
Weapon Upgrade Cost:  105
Armour Upgrade Cost:  80
Custom Battle Cost:  800
Custom battle limit:  4
--------------------
--------------------

Unit: Triforce Vanguards
Role: infantry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, command
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 6
-Defensive skill: 6
Shield:  4

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 4
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Hylian Trebuchet
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 300
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
-1 Sand combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  850
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  850
Custom battle limit:  1
--------------------
--------------------

Unit: Repeater Crossbow
Role: siege missile

Soldiers:  36 [Huge Size= 90]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 8 [siege_missile]
ap, bp, launching
Charge: 3
Distance: 230
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
-1 Sand combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  480
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  480
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Zelda I
Role: infantry heavy

Soldiers:  48 [Huge Size= 120]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 3

Primary Attack: 10 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+ 3 Scrub combat
-1 Sand combat


Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  540
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Zelda II
Role: infantry missile

Soldiers:  48 [Huge Size= 120]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, stakes, stakes
-Move Speed Modifier: 1

HP: 3

Primary Attack: 10 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 7 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat


Morale: 7 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  560
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Zelda III
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, pike
-Move Speed Modifier: 1

HP: 3

Primary Attack: 11 (melee)
spear, long_pike, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4

Secondary Attack: 10 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+2 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  350
Upkeep:  0
Weapon Upgrade Cost:  105
Armour Upgrade Cost:  80
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Zelda IV
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 3

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 6 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Zelda V
Role: cavalry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, knight
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 8

Secondary Attack: 13 [melee]
ap
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+ 2 Scrub combat
-1 Snow combat


Morale: 11 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Rauru
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 11 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Kazakk
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, pike
-Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee)
spear, long_pike, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4

Secondary Attack: 10 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Akazoo
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, pike
-Move Speed Modifier: 0.9

HP: 2

Primary Attack: 11 (melee)
spear, long_pike, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4

Secondary Attack: 10 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

////////////////////////////////////
/////////Gerudo/////////////////////
////////////////////////////////////


Unit: Gerscouts
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  1
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1.65

HP: 2

Primary Attack: 8 (missile)
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 8 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 7
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
+3 Forest combat
+2 Snow combat


Morale: 11 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Mounted Gerscouts
Role: cavalry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  3
-Attributes:  hide_forest, very_hardy, can_withdraw, cantabrian_circle, start_not_skirmishing
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 8 (missile)
Distance: 230
Ammo: 25
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 8 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 7
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
+3 Forest combat
+2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Glaive Grunts
Role: infantry spearmen

Soldiers:  75 [Huge Size= 187]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 4 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 5 (normal, trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  85
Armour Upgrade Cost:  65
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Marauders
Role: infantry light

Soldiers:  75 [Huge Size= 187]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Mounted Marauders
Role: cavalry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 7

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Dune Archers
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile)
Distance: 200
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 3 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Mounted Dune Archers
Role: cavalry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 10 (missile)
Distance: 200
Ammo: 25
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 2 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 5 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Bronze Knuckle
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  50
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.6

HP: 2

Primary Attack: 9 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6


Armor: 5
-Defensive skill: 4
Shield:  0

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: Iron Knuckle
Role: infantry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  150
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.6

HP: 2

Primary Attack: 14 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6


Armor: 7
-Defensive skill: 5
Shield:  2

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 4
Recruitment cost:  900
Upkeep:  150
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Gerudadorf
Role: infantry heavy

Soldiers:  24 [Huge Size= 60]
-Mass:  1.2
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 11 (disciplined, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Gerudadorf_gen
Role: infantry heavy

Soldiers:  24 [Huge Size= 60]
-Mass:  1.2
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere, no_custom, general_unit
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 11 (disciplined, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Wind Witches
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  20
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 0.9

HP: 2

Primary Attack: 7 (missile)
ap
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Ice Archers
Role: infantry missile

Soldiers:  20 [Huge Size= 50]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile)
ap
Distance: 120
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 6 [melee]
ap
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+2 Sand combat


Morale: 9 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  900
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Gerudo Catapult
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 250
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Sandblaster
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 65 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 200
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 4
+2 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Ganondorf
Role: infantry heavy

Soldiers:  24 [Huge Size= 60]
-Mass:  1.2
-Attributes:  hide_improved_forest, very_hardy, can_withdraw
-Move Speed Modifier: 1

HP: 3

Primary Attack: 13 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 0
-Defensive skill: 7
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 11 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Nabooru
Role: infantry heavy

Soldiers:  24 [Huge Size= 60]
-Mass:  1.2
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1

HP: 3

Primary Attack: 11 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 0
-Defensive skill: 6
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 11 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Runeka
Role: cavalry missile

Soldiers:  32 [Huge Size= 80]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 10 (missile)
Distance: 120
Ammo: 25
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 3 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  770
Upkeep:  0
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Twinrova
Role: infantry heavy

Soldiers:  5 [Huge Size= 12]
-Mass:  2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 4

Primary Attack: 16 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 7
-Defensive skill: 9
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 6 (normal, trained)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Twinrova Witch
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  20
-Attributes:  hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 0.9

HP: 2

Primary Attack: 7 (missile)
ap
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------


////////////////////////////////////
/////////Goron//////////////////////
////////////////////////////////////


Unit: Goron Guardians
Role: infantry light

Soldiers:  25 [Huge Size= 62]
-Mass:  35.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 6
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 6 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Goron Berzerkers
Role: infantry light

Soldiers:  20 [Huge Size= 50]
-Mass:  55.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 16 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 4
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 6 (impetuous, trained)

Recruitment Time: 2
Recruitment cost:  350
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  350
Custom battle limit:  4
--------------------
--------------------

Unit: Bomb Throwers
Role: infantry missile

Soldiers:  8 [Huge Size= 20]
-Mass:  30
-Attributes:  hide_forest, hardy, can_withdraw, incendiary, start_not_skirmishing
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 20 (missile)
ap
Distance: 91
Ammo: 5
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 13 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 6
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 11 (normal, trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  55
Armour Upgrade Cost:  40
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Tribal Monks
Role: infantry spearmen

Soldiers:  25 [Huge Size= 62]
-Mass:  30
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 14 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 5
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Goron Miners
Role: infantry light

Soldiers:  25 [Huge Size= 62]
-Mass:  35.2
-Attributes:  hide_forest, hardy, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 16 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 6
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 10 (normal, trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Goron Rams
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 20 (siege_missile)
ap
Distance: 20
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 18 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 9
-Defensive skill: 3
Shield:  0

Secondary Armor: 15
Defensive Skill: 9

Heat Fatige: 0
+5 Forest combat


Morale: 9 (disciplined, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  700
Custom battle limit:  2
--------------------
--------------------

Unit: Ruby Guards
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  35.2
-Attributes:  hide_forest, hardy, can_withdraw, command
-Move Speed Modifier: 0.6

HP: 3

Primary Attack: 14 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 8
-Defensive skill: 7
Shield:  6

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 18 (disciplined, trained, lock_morale)

Recruitment Time: 4
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: Fire Warriors
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  50
-Attributes:  hide_forest, very_hardy, can_withdraw
-Move Speed Modifier: 0.7

HP: 2

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6


Armor: 9
-Defensive skill: 10
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 11 (disciplined, highly_trained)

Recruitment Time: 4
Recruitment cost:  900
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Fire Warriors_gen
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  50
-Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 0.7

HP: 2

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6


Armor: 9
-Defensive skill: 10
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 11 (disciplined, highly_trained)

Recruitment Time: 4
Recruitment cost:  900
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Mounted Fire Warriors
Role: cavalry heavy

Soldiers:  8 [Huge Size= 20]
-Mass:  50
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, knight
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 12

Secondary Attack: 13 [melee]
ap
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 9
-Defensive skill: 10
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 11 (disciplined, trained)

Recruitment Time: 4
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  900
Custom battle limit:  4
--------------------
--------------------

Unit: Dodongos
Role: cavalry light

Soldiers:  8 [Huge Size= 20]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack: 9 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 9 [melee]
area, launching, ap
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+ 1 Scrub combat
+2 Forest combat
-2 Snow combat


Morale: 9 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  50
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Bomb Platforms
Role: cavalry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  1
-Attributes:  hardy, hide_improved_forest, wagon_fort, gunpowder_unit, gunmen
-Move Speed Modifier: 0.00000001

Mount Effect: horse +0, camel +0

HP: 1
HP mount: 9

Primary Attack: 20 (missile)
ap, bp, area, launching, ap
Distance: 120
Ammo: 5
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 3 (normal, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  700
Custom battle limit:  2
--------------------
--------------------

Unit: Powder Keg Launcher
Role: siege missile

Soldiers:  18 [Huge Size= 45]
-Mass:  50
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1
HP mount: 3

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4

Secondary Attack: 55 [siege_missile]
ap, bp, launching
Charge: 3
Distance: 230
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 6
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Flamecannon
Role: siege missile

Soldiers:  18 [Huge Size= 45]
-Mass:  50
-Attributes:  can_withdraw, gunpowder_unit, cannon, artillery, explode
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4

Secondary Attack: 65 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 290
Ammo: 10

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  850
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  850
Custom battle limit:  1
--------------------
--------------------

Unit: Darunia
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  35.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.6

HP: 3

Primary Attack: 20 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 10
-Defensive skill: 10
Shield:  10

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 18 (disciplined, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Dangoro
Role: infantry      heavy

Soldiers:  5 [Huge Size= 12]
-Mass:  150.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 0.8

HP: 3

Primary Attack: 25 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 7
-Defensive skill: 10
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (disciplined, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: King Dodongo
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 40 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Biggoron
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 30 (siege_missile)
ap
Distance: 20
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 7

Secondary Attack: 28 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 18
-Defensive skill: 6
Shield:  0

Secondary Armor: 22
Defensive Skill: 10

Heat Fatige: 0
+5 Forest combat


Morale: 9 (disciplined, trained)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------




////////////////////////////////////
/////////zora///////////////////////
////////////////////////////////////



Unit: Zora Infantry
Role: infantry spearmen

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 1


Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 2
-1 Sand combat
-4 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Zora Mages
Role: infantry missile

Soldiers:  34 [Huge Size= 85]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.05

HP: 1

Primary Attack: 8 (missile)
bp
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 1 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Zora Blademasters
Role: infantry light

Soldiers:  45 [Huge Size= 112]
-Mass:  1.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 4
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  450
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  450
Custom battle limit:  4
--------------------
--------------------

Unit: Zora Healers
Role: infantry light

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, frighten_foot, druid, free_upkeep_unit
-Move Speed Modifier: 1.05

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 1


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Infiltrators
Role: infantry light

Soldiers:  12 [Huge Size= 30]
-Mass:  1.2
-Attributes:  can_swim, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 18 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 8


Armor: 1
-Defensive skill: 16
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Bigocto Riders
Role: cavalry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  1
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge, knight
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 13 [melee]
ap
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Sapphire Wardens
Role: infantry missile

Soldiers:  34 [Huge Size= 85]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.05

HP: 1

Primary Attack: 18 (missile)
ap
Distance: 200
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  750
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  750
Custom battle limit:  4
--------------------
--------------------

Unit: Shock Troopers
Role: infantry heavy

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 4
-Defensive skill: 5
Shield:  0

Heat Fatige: 2
-1 Sand combat
-4 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  800
Custom battle limit:  4
--------------------
--------------------

Unit: Shock Troopers_gen
Role: infantry heavy

Soldiers:  35 [Huge Size= 87]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 4
-Defensive skill: 5
Shield:  0

Heat Fatige: 2
-1 Sand combat
-4 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  800
Custom battle limit:  4
--------------------
--------------------

Unit: Dom Supremes
Role: infantry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, command
-Move Speed Modifier: 1

HP: 2

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 1


Armor: 5
-Defensive skill: 5
Shield:  0

Heat Fatige: 2
-1 Sand combat
-4 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  850
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  850
Custom battle limit:  2
--------------------
--------------------

Unit: Floodmasters
Role: infantry missile

Soldiers:  20 [Huge Size= 50]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 20 (missile)
ap
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  900
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  900
Custom battle limit:  4
--------------------
--------------------

Unit: Bigocto Battle Platform
Role: cavalry heavy

Soldiers:  12 [Huge Size= 30]
-Mass:  1
-Attributes:  can_swim, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 10 (missile)
ap, bp
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 8
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 4
Recruitment cost:  2000
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  2000
Custom battle limit:  1
--------------------
--------------------

Unit: Bigocto Siege Platform
Role: cavalry heavy

Soldiers:  9 [Huge Size= 22]
-Mass:  1
-Attributes:  can_swim, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 10 (missile)
ap, bp
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 8
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 4
Recruitment cost:  2000
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  2000
Custom battle limit:  1
--------------------
--------------------

Unit: Mage Spire
Role: cavalry heavy

Soldiers:  8 [Huge Size= 20]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 2

Primary Attack: 55 (siege_missile)
ap, bp, area, launching
Distance: 120
Ammo: 90
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 9
-Defensive skill: 9
Shield:  0

Secondary Armor: 15
Defensive Skill: 9

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Mage Cannon
Role: siege missile

Soldiers:  16 [Huge Size= 40]
-Mass:  1
-Attributes:  can_swim, hardy, can_withdraw, gunpowder_unit, cannon, artillery
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (missile)
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 325
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: King Farkos
Role: cavalry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  1
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge, knight
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 13 [melee]
ap
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Ruto
Role: infantry light

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, frighten_foot, druid
-Move Speed Modifier: 1.05

HP: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 4
-Defensive skill: 5
Shield:  3

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  480
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Zaleen
Role: infantry light

Soldiers:  8 [Huge Size= 20]
-Mass:  1.2
-Attributes:  can_swim, hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 3

Primary Attack: 12 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 16
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Telara
Role: infantry missile

Soldiers:  24 [Huge Size= 60]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.05

HP: 2

Primary Attack: 9 (missile)
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Rutela Young_His
Role: infantry spearmen

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 3

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 1


Armor: 3
-Defensive skill: 8
Shield:  0

Heat Fatige: 2
-1 Sand combat
-4 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------






////////////////////////////////////
/////////kokiri/////////////////////
////////////////////////////////////




Unit: Kokiri Detachment
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 2 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Kokiri Minutemen
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Slingshots
Role: infantry missile

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (missile)
Distance: 120
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Wolfos Riders
Role: cavalry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4

Secondary Attack: 5 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 5
Shield:  0

Secondary Armor: 1
Defensive Skill: 1

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 7 (low, untrained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Mudmen of Faron
Role: infantry spearmen

Soldiers:  80 [Huge Size= 200]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat


Morale: 3 (normal, trained)

Recruitment Time: 2
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Grove Watchers
Role: infantry heavy

Soldiers:  70 [Huge Size= 175]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, command
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 3
Shield:  2

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 6 (normal, trained)

Recruitment Time: 3
Recruitment cost:  400
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Grove Watchers_gen
Role: infantry heavy

Soldiers:  70 [Huge Size= 175]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, command, no_custom, general_unit
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 3
Shield:  2

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 6 (normal, trained)

Recruitment Time: 3
Recruitment cost:  400
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Emerald Archers
Role: infantry missile

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 8 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 11 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 6
Shield:  0

Heat Fatige: 4
+ 1 Scrub combat
-2 Sand combat
+3 Forest combat
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  550
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  550
Custom battle limit:  4
--------------------
--------------------

Unit: Shrine of Courage
Role: siege light

Soldiers:  36 [Huge Size= 90]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, standard
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 11 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  750
Upkeep:  85
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  750
Custom battle limit:  1
--------------------
--------------------

Unit: Korok Warriors
Role: infantry heavy

Soldiers:  70 [Huge Size= 175]
-Mass:  35
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 4
-Defensive skill: 3
Shield:  0

Heat Fatige: 4
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 7 (normal, trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Korok Warriors_gen
Role: infantry heavy

Soldiers:  70 [Huge Size= 175]
-Mass:  35
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, no_custom, general_unit
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 4
-Defensive skill: 6
Shield:  0

Heat Fatige: 4
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 7 (normal, trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Deku Trees
Role: cavalry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hardy, can_withdraw, hide_improved_forest, frighten_foot, frighten_mounted, gunpowder_unit, free_upkeep_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 1

Primary Attack: 5 (missile)
ap, bp
Distance: 120
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 55 [siege_missile]
area, launching, ap
Charge: 3
Distance: 200
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 7 (low, untrained)

Recruitment Time: 3
Recruitment cost:  2000
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  2000
Custom battle limit:  1
--------------------
--------------------

Unit: Kok Barricades
Role: cavalry missile

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hardy, hide_improved_forest, wagon_fort
-Move Speed Modifier: 0.00000001

Mount Effect: horse +0, camel +0

HP: 1
HP mount: 2

Primary Attack: 3 (missile)
Distance: 120
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1


Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 7 (low, untrained)

Recruitment Time: 3
Recruitment cost:  500
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  500
Custom battle limit:  2
--------------------
--------------------

Unit: Bouldershot
Role: siege missile

Soldiers:  36 [Huge Size= 90]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1

Secondary Attack: 55 [siege_missile]
ap, bp, launching
Charge: 3
Distance: 230
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  600
Custom battle limit:  1
--------------------
--------------------

Unit: Mudmen Mantlet
Role: siege missile

Soldiers:  36 [Huge Size= 90]
-Mass:  1
-Attributes:  can_swim, can_withdraw, artillery
-Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3

Secondary Attack: 5 [siege_missile]
bp
Charge: 3
Distance: 230
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 3 (normal, trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  600
Custom battle limit:  1
--------------------
--------------------

Unit: Saria
Role: infantry missile

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy
-Move Speed Modifier: 1.2

HP: 2

Primary Attack: 8 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 11 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 6
Shield:  0

Heat Fatige: 4
+ 1 Scrub combat
-2 Sand combat
+3 Forest combat
+2 Snow combat


Morale: 12 (normal, trained)

Recruitment Time: 1
Recruitment cost:  750
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Mirora
Role: cavalry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2
HP mount: 2

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 7

Secondary Attack: 13 [melee]
ap
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 5
Shield:  0

Secondary Armor: 1
Defensive Skill: 1

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 12 (low, untrained)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: The Great Deku Tree
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 12

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 60 [melee]
area, launching, ap
Charge: 30
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Mido
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------





////////////////////////////////////
/////////gohma//////////////////////
////////////////////////////////////




Unit: Gohma Larva
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Gohma Juveniles
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 2 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Gohma Adolescents
Role: infantry missile

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 5 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  150
Custom battle limit:  2
--------------------
--------------------

Unit: Gohma Queens
Role: infantry light

Soldiers:  25 [Huge Size= 62]
-Mass:  35
-Attributes:  hide_forest, can_withdraw, command, druid
-Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Gohma Queens_gen
Role: infantry light

Soldiers:  25 [Huge Size= 62]
-Mass:  35
-Attributes:  hide_forest, can_withdraw, command, druid, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Pincergohma
Role: cavalry light

Soldiers:  20 [Huge Size= 50]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1
HP mount: 1

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 4 [melee]
ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 4
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Shield Gohma
Role: cavalry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1
HP mount: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 5 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 3
Shield:  5

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Gohma Long Legs
Role: cavalry heavy

Soldiers:  10 [Huge Size= 25]
-Mass:  50
-Attributes:  hide_forest, hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1
HP mount: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 6

Secondary Attack: 6 [melee]
ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 6
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Keeper
Role: cavalry light

Soldiers:  14 [Huge Size= 35]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 3

Primary Attack: 5 (missile)
ap, bp
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 5 [melee]
area, launching, ap
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 4
Recruitment cost:  600
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  600
Custom battle limit:  2
--------------------
--------------------

Unit: Tank Gohma
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 8

Primary Attack:  ()
area, launching, ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  10

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Armogohma
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 55 (siege_missile)
ap
Distance: 91
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 7 [melee]
area, launching, ap
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Acid Sprayer
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 0.75

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 20 (siege_missile)
ap
Distance: 120
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 3 [melee]
area, launching, ap
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Royal Larva
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 3 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Hivenode
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 1 (siege_missile)
Distance: 230
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 0

Secondary Attack: 1 [melee]
area, launching, ap
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Viridgohma
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (missile)
Distance: 120
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 4 [melee]
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 2
-Defensive skill: 4
Shield:  3

Heat Fatige: 2
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  550
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  550
Custom battle limit:  4
--------------------
--------------------

Unit: Trap Door Gohma
Role: infantry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, hide_anywhere
-Move Speed Modifier: 1

HP: 2

Primary Attack: 12 (melee)
spear, spear_bonus_8, launching
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 5
-Defensive skill: 2
Shield:  10

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 2
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Sulkaris
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, command, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 40 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+2 Forest combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Sulkaris2
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, command, frighten_foot, frighten_mounted, no_custom
-Move Speed Modifier: 0.65

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 40 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+2 Forest combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Matriarch
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 8

Primary Attack: 55 (siege_missile)
ap
Distance: 91
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 25 [melee]
area, launching, ap
Charge: 9
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+2 Forest combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Infested Mido
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 2

Primary Attack: 3 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Infested Agitha
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, start_not_skirmishing
-Move Speed Modifier: 1.1

HP: 2

Primary Attack: 8 (missile)
Distance: 120
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 4 [melee]
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 2
-Defensive skill: 4
Shield:  3

Heat Fatige: 2
+2 Forest combat
-2 Snow combat


Morale: 3 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  550
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  550
Custom battle limit:  4
--------------------
--------------------






////////////////////////////////////
/////////ordona/////////////////////
////////////////////////////////////




Unit: Ordonian Farmers
Role: infantry light

Soldiers:  75 [Huge Size= 187]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  75
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  75
Custom battle limit:  4
--------------------
--------------------

Unit: Farmer Archers
Role: infantry missile

Soldiers:  75 [Huge Size= 187]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 5 (missile)
Distance: 130
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Mounted Farmer Archers
Role: cavalry missile

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (missile)
Distance: 130
Ammo: 25
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  50
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Ordona Militiamen
Role: infantry light

Soldiers:  65 [Huge Size= 162]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 3
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Ordona Horsemen
Role: cavalry light

Soldiers:  75 [Huge Size= 187]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 6

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 2
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  250
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Lumberjacks
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_improved_forest, very_hardy, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 3
-Defensive skill: 3
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+2 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Rangers
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, command
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 9 (missile)
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 6 [melee]
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+2 Forest combat
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  450
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  450
Custom battle limit:  4
--------------------
--------------------

Unit: Shepherd Flock
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  50
-Attributes:  hide_forest, hardy, can_withdraw, can_run_amok
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 17

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 5 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Goat Lords
Role: cavalry heavy

Soldiers:  10 [Huge Size= 25]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2
HP mount: 2

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 11

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 7
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-2 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Goat Lords_gen
Role: cavalry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, no_custom, general_unit
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2
HP mount: 2

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 11

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 7
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-2 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Hawkmen
Role: handler light

Soldiers:  17 [Huge Size= 42]
-Mass:  10
-Attributes:  hide_forest, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 4 [melee]
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Elder Goats
Role: cavalry heavy

Soldiers:  8 [Huge Size= 20]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack:  ()
area, launching, ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 28 [melee]
area, launching, ap
Charge: 16
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+ 1 Scrub combat
-2 Sand combat
+2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Ordona Catapult
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 250
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Breath of Ordona
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5

Secondary Attack: 30 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 80
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Mayor Bo
Role: cavalry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2
HP mount: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 12

Secondary Attack: 11 [melee]
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 7
-Defensive skill: 6
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-2 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Rusl
Role: infantry light

Soldiers:  65 [Huge Size= 162]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 3
-Defensive skill: 3
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  770
Upkeep:  0
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Ilia
Role: cavalry light

Soldiers:  75 [Huge Size= 187]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2
HP mount: 2

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 10

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 9 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  770
Upkeep:  0
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Annara
Role: cavalry missile

Soldiers:  32 [Huge Size= 80]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 2

Primary Attack: 15 (missile)
Distance: 120
Ammo: 25
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 3 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 4
+ 2 Scrub combat
-3 Sand combat
+2 Forest combat
+4 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  770
Upkeep:  0
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------





////////////////////////////////////
/////////lanayru////////////////////
////////////////////////////////////



Unit: Civ_lanayru
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 0


Armor: 0
-Defensive skill: 0
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 1 (low, untrained)

Recruitment Time: 1
Recruitment cost:  0
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  0
Custom battle limit:  4
--------------------
--------------------

Unit: Conscripts
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Coral Lancers
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Coral Archers
Role: infantry missile

Soldiers:  60 [Huge Size= 150]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 8 (missile)
ap, bp
Distance: 75
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Coast Riders
Role: cavalry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 7

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Shore Sentries
Role: infantry light

Soldiers:  20 [Huge Size= 50]
-Mass:  1.2
-Attributes:  can_swim, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 7
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Arurodas
Role: infantry light

Soldiers:  25 [Huge Size= 62]
-Mass:  1.2
-Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 3
Shield:  3

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Ocean Guard
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 9 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 2
-Defensive skill: 5
Shield:  3

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Aquamarine
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 3
-Defensive skill: 4
Shield:  1

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  650
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  650
Custom battle limit:  4
--------------------
--------------------

Unit: Guardian Maidens
Role: infantry light

Soldiers:  12 [Huge Size= 30]
-Mass:  1.2
-Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, command
-Move Speed Modifier: 1.2

HP: 2

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 8
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Guardian Maidens_gen
Role: infantry light

Soldiers:  12 [Huge Size= 30]
-Mass:  1.2
-Attributes:  can_swim, hide_forest, very_hardy, can_withdraw, no_custom, general_unit, command
-Move Speed Modifier: 1.2

HP: 2

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 8
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Battlecrabs
Role: cavalry heavy

Soldiers:  8 [Huge Size= 20]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 2

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 16 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Archer Battlecrabs
Role: cavalry missile

Soldiers:  8 [Huge Size= 20]
-Mass:  3
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 2

Primary Attack: 8 (missile)
ap, bp
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 16 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Coralmold Ballista
Role: siege missile

Soldiers:  36 [Huge Size= 90]
-Mass:  1
-Attributes:  can_swim, can_withdraw, artillery
-Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 55 [siege_missile]
ap, bp, launching
Charge: 3
Distance: 230
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  480
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  480
Custom battle limit:  1
--------------------
--------------------

Unit: Shrapnel Flinger
Role: siege missile

Soldiers:  36 [Huge Size= 90]
-Mass:  1
-Attributes:  can_swim, can_withdraw, artillery
-Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 10 [siege_missile]
ap, bp, launching
Charge: 3
Distance: 180
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  480
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  480
Custom battle limit:  1
--------------------
--------------------

Unit: Laruto
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 12 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 2
-Defensive skill: 7
Shield:  3

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  310
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Queen Rutela
Role: infantry light

Soldiers:  12 [Huge Size= 30]
-Mass:  1.2
-Attributes:  can_swim, hide_forest, very_hardy, can_withdraw
-Move Speed Modifier: 1.2

HP: 2

Primary Attack: 16 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 12
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  250
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Prince Ralis
Role: cavalry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 7

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Aydia
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 2

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------





////////////////////////////////////
/////////deku///////////////////////
////////////////////////////////////



Unit: Underlings
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_improved_forest, hide_long_grass, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 1 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Battle Scrubs
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_improved_forest, hide_long_grass, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1.4

HP: 1

Primary Attack: 4 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 3 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Bombardiers
Role: infantry missile

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_improved_forest, hide_long_grass, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 6 (missile)
Distance: 170
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Plowers
Role: cavalry light

Soldiers:  80 [Huge Size= 200]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Camo Scrubs
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_anywhere, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 1 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 5 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  350
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  350
Custom battle limit:  4
--------------------
--------------------

Unit: Zirros
Role: infantry missile

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile)
Distance: 180
Ammo: 5
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Royal Scrubs
Role: infantry spearmen

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, command
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 7 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  0.6

Armor: 1
-Defensive skill: 2
Shield:  3

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 9 (low, untrained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Royal Scrubs_gen
Role: infantry spearmen

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, no_custom, general_unit, command
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 7 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  0.6

Armor: 1
-Defensive skill: 2
Shield:  3

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 9 (low, untrained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Pikits
Role: infantry spearmen

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing
-Move Speed Modifier: 1.5

HP: 1

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 3
-Defensive skill: 3
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 9 (low, untrained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Manhandlites
Role: cavalry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw, frighten_foot
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 8

Primary Attack:  ()
area, launching, ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 4 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 5
Shield:  2

Secondary Armor: 2
Defensive Skill: 2

Heat Fatige: 1
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 7 (low, untrained)

Recruitment Time: 2
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Peahats
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  200
-Attributes:  hide_forest, hide_long_grass, can_withdraw, frighten_foot
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 12 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 7


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Forest combat
-3 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: Deku Babas
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, hide_anywhere
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 1
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 15 (low, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  700
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Orhats
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, hide_long_grass, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 15 (missile)
ap
Distance: 150
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 9 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Deku Catapult
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 250
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Deku King
Role: infantry spearmen

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, hide_forest
-Move Speed Modifier: 1.3

HP: 3

Primary Attack: 3 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 6 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  0.6

Armor: 1
-Defensive skill: 4
Shield:  3

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 9 (low, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  220
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Deku Princess
Role: infantry spearmen

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  can_withdraw, hide_long_grass, start_not_skirmishing, hide_forest
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 3 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 6 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  0.6

Armor: 1
-Defensive skill: 4
Shield:  3

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 9 (low, untrained)

Recruitment Time: 1
Recruitment cost:  220
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Voice of Odolwa
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_improved_forest, hide_long_grass, hardy, can_withdraw, start_not_skirmishing, druid
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 2 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 4 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 9 (low, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  220
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Kado
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 250
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------




////////////////////////////////////
/////////stalfos////////////////////
////////////////////////////////////



Unit: Stalfos Eurdi
Role: infantry light

Soldiers:  85 [Huge Size= 212]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 1


Armor: 0
-Defensive skill: 1
Shield:  1

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Stalfos Gerudo
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 2


Armor: 0
-Defensive skill: 0
Shield:  1

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Stalfos Zarko
Role: infantry spearmen

Soldiers:  70 [Huge Size= 175]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 1


Armor: 0
-Defensive skill: 1
Shield:  3

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Rotting Scrubs
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_improved_forest, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (missile)
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
-2 Sand combat
+4 Forest combat
-2 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Stalkin
Role: infantry spearmen

Soldiers:  90 [Huge Size= 225]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 1


Armor: 0
-Defensive skill: 1
Shield:  1

Heat Fatige: 0


Morale: 3 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Stal Troops
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Fallen Skull Kids
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, very_hardy, free_upkeep_unit
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 2 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 3 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Stalfos Lizal
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  can_withdraw
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4


Armor: 4
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Dark Stalfos
Role: infantry light

Soldiers:  17 [Huge Size= 42]
-Mass:  85.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 17 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 7
-Defensive skill: 4
Shield:  7

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Bubbles
Role: infantry missile

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (missile)
Distance: 60
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 0

Secondary Attack: 1 [melee]
ap
Charge: 0
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 1
+5 Forest combat


Morale: 10 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Stalhounds
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 0
-Defensive skill: 1
Shield:  1

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  260
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  375
Custom battle limit:  4
--------------------
--------------------

Unit: Parutamu
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  20
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 4


Armor: 0
-Defensive skill: 1
Shield:  4

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  260
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  575
Custom battle limit:  4
--------------------
--------------------

Unit: Scythe Lord
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  70
-Attributes:  hide_forest, can_withdraw, start_not_skirmishing, very_hardy, command
-Move Speed Modifier: 0.9

HP: 7

Primary Attack: 8 (missile)
ap
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 13 [melee]
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1.33

Armor: 3
-Defensive skill: 1
Shield:  5

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2
Recruitment cost:  775
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  775
Custom battle limit:  4
--------------------
--------------------

Unit: Scythe_Lord_Necro
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  70
-Attributes:  hide_forest, can_withdraw, start_not_skirmishing, very_hardy, no_custom, command
-Move Speed Modifier: 0.9

HP: 7

Primary Attack: 8 (missile)
ap
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 13 [melee]
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1.33

Armor: 3
-Defensive skill: 1
Shield:  5

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2
Recruitment cost:  775
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  775
Custom battle limit:  4
--------------------
--------------------

Unit: Scythe Lord_gen
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  70
-Attributes:  hide_forest, can_withdraw, start_not_skirmishing, very_hardy, no_custom, general_unit, command
-Move Speed Modifier: 0.9

HP: 7

Primary Attack: 8 (missile)
ap
Distance: 70
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 13 [melee]
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1.33

Armor: 3
-Defensive skill: 1
Shield:  5

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2
Recruitment cost:  775
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  775
Custom battle limit:  4
--------------------
--------------------

Unit: ReDeads
Role: infantry light

Soldiers:  55 [Huge Size= 137]
-Mass:  1
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid
-Move Speed Modifier: 0.7

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Stallord
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 7
Shield:  10

Secondary Armor: 10
Defensive Skill: 7

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Undead Onox
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 50 [melee]
area, launching, ap
Charge: 10
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 5
Shield:  10

Secondary Armor: 15
Defensive Skill: 5

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Lord Akazoo
Role: infantry light

Soldiers:  90 [Huge Size= 225]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 1


Armor: 0
-Defensive skill: 1
Shield:  1

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  260
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Deadhand
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 2

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 20 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 6
-Defensive skill: 4
Shield:  4

Secondary Armor: 6
Defensive Skill: 4

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Deadarms
Role: infantry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  150
-Attributes:  hide_forest, hardy, can_withdraw, no_custom
-Move Speed Modifier: 0.6

HP: 2

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6


Armor: 7
-Defensive skill: 5
Shield:  2

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 4
Recruitment cost:  900
Upkeep:  150
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Rehorror
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom
-Move Speed Modifier: 0.00000001

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 9
-Defensive skill: 5
Shield:  4

Secondary Armor: 9
Defensive Skill: 5

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Dethl
Role: cavalry heavy

Soldiers:  6 [Huge Size= 15]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 3 (missile)
ap
Distance: 100
Ammo: 30
-Min. delay:  1
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 10
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 12 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------




////////////////////////////////////
/////////moblin/////////////////////
////////////////////////////////////




Unit: Civ_moblin
Role: infantry light

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 0


Armor: 0
-Defensive skill: 0
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 5 (low, untrained)

Recruitment Time: 1
Recruitment cost:  0
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  0
Custom battle limit:  4
--------------------
--------------------

Unit: Kid_moblin
Role: infantry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 0


Armor: 0
-Defensive skill: 0
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 5 (low, untrained)

Recruitment Time: 1
Recruitment cost:  0
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  0
Custom battle limit:  4
--------------------
--------------------

Unit: Miniblin
Role: infantry spearmen

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 1 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 1


Armor: 0
-Defensive skill: 1
Shield:  1

Heat Fatige: 1
+ 1 Scrub combat
+1 Forest combat
-1 Snow combat


Morale: 3 (low, trained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Bokoblin
Role: infantry light

Soldiers:  90 [Huge Size= 225]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Forest combat
-1 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Suicide Blins
Role: infantry missile

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 8 (thrown)
ap, thrown, prec
Distance: 55
Ammo: 2
-Min. delay:  0
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 1 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
+1 Sand combat
+2 Snow combat


Morale: 1 (impetuous, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Bulblin
Role: infantry missile

Soldiers:  80 [Huge Size= 200]
-Mass:  0.8
-Attributes:  hide_improved_forest, can_withdraw
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (missile)
Distance: 120
Ammo: 30
-Min. delay:  15
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1.8

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
+1 Sand combat
+2 Snow combat


Morale: 13 (low, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Boar Riders
Role: cavalry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 6

Secondary Attack: 6 [melee]
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
+2 Snow combat


Morale: 13 (low, untrained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  50
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Mob of Moblins
Role: infantry heavy

Soldiers:  45 [Huge Size= 112]
-Mass:  40
-Attributes:  can_withdraw, very_hardy
-Move Speed Modifier: 0.9

HP: 1

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 4


Armor: 3
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat


Morale: 9 (impetuous, untrained)

Recruitment Time: 2
Recruitment cost:  575
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  575
Custom battle limit:  3
--------------------
--------------------

Unit: Moblin Grunts
Role: infantry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  40
-Attributes:  can_withdraw, very_hardy, command
-Move Speed Modifier: 0.9

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 5
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat


Morale: 12 (low, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  650
Custom battle limit:  3
--------------------
--------------------

Unit: Moblin Grunts_gen
Role: infantry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  40
-Attributes:  can_withdraw, very_hardy, no_custom, general_unit, command
-Move Speed Modifier: 0.9

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 5
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat


Morale: 12 (low, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  650
Custom battle limit:  3
--------------------
--------------------

Unit: Forest Blins
Role: infantry missile

Soldiers:  40 [Huge Size= 100]
-Mass:  40
-Attributes:  can_withdraw, very_hardy, hide_forest
-Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 1

Primary Attack: 7 (thrown)
ap, thrown
Distance: 70
Ammo: 8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 6 [melee]
spear, spear_bonus_8
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  0.6

Armor: 5
-Defensive skill: 2
Shield:  0

Heat Fatige: 0
+3 Forest combat
-2 Snow combat


Morale: 12 (low, untrained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  700
Custom battle limit:  3
--------------------
--------------------

Unit: Bigblins
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  100
-Attributes:  can_withdraw, very_hardy
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 9


Armor: 4
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat


Morale: 9 (impetuous, untrained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Moblinox
Role: infantry missile

Soldiers:  8 [Huge Size= 20]
-Mass:  30
-Attributes:  hide_forest, hardy, can_withdraw, incendiary, start_not_skirmishing
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 10 (missile)
ap
Distance: 120
Ammo: 5
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 12 [melee]
Charge: 9
-Min. delay:  25
-Skelleton Compensation:  1.33

Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat


Morale: 9 (low, untrained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  55
Armour Upgrade Cost:  40
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Moblin Catapult
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 250
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Forest combat
-1 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Fecespult
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1

Secondary Attack: 5 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 130
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Forest combat
-1 Snow combat


Morale: 3 (low, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: King Ganon
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 35 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+ 1 Scrub combat
-2 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: King Bulblin
Role: cavalry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 6

Secondary Attack: 6 [melee]
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
+2 Snow combat


Morale: 13 (low, untrained)

Recruitment Time: 1
Recruitment cost:  770
Upkeep:  0
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Ogalon
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  40
-Attributes:  hide_forest, can_withdraw, very_hardy
-Move Speed Modifier: 0.9

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 5
-Defensive skill: 2
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat


Morale: 12 (low, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  260
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Demise Imp
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 40 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 30
-Defensive skill: 7
Shield:  10

Secondary Armor: 10
Defensive Skill: 7

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Demise Hum
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 40 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+ 1 Scrub combat
-2 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------









////////////////////////////////////
/////////sheikah////////////////////
////////////////////////////////////












Unit: Sheikah Spies
Role: infantry light

Soldiers:  15 [Huge Size= 37]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 7
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Sheikah Spies2
Role: infantry light

Soldiers:  15 [Huge Size= 37]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere, no_custom
-Move Speed Modifier: 1.65

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 7
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Sheikah Monks
Role: infantry light

Soldiers:  15 [Huge Size= 37]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 1
-Defensive skill: 10
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Soldiers of Agahnim
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Interrogators
Role: infantry missile

Soldiers:  15 [Huge Size= 37]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 12 (missile)
Distance: 100
Ammo: 30
-Min. delay:  1
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 6 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 7
Shield:  0

Heat Fatige: 0


Morale: 12 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Sheikah Assassins
Role: infantry light

Soldiers:  18 [Huge Size= 45]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.3

HP: 3

Primary Attack: 16 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 13
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Sheikah Assassins2
Role: infantry light

Soldiers:  18 [Huge Size= 45]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere, no_custom
-Move Speed Modifier: 1.3

HP: 3

Primary Attack: 16 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 13
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Truthbearers
Role: infantry light

Soldiers:  15 [Huge Size= 37]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw
-Move Speed Modifier: 1.3

HP: 4

Primary Attack: 16 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 10
Shield:  7

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Truthbearers_gen
Role: infantry light

Soldiers:  15 [Huge Size= 37]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1.3

HP: 4

Primary Attack: 16 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 10
Shield:  7

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Kingmakers
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 18 (missile)
Distance: 100
Ammo: 30
-Min. delay:  1
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 9 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 10
Shield:  0

Heat Fatige: 0


Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Devoured
Role: infantry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, frighten_foot
-Move Speed Modifier: 1.2

HP: 6

Primary Attack: 20 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 12
Shield:  8

Heat Fatige: 1


Morale: 12 (normal, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  840
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  800
Custom battle limit:  4
--------------------
--------------------

Unit: Blood Wizards
Role: infantry missile

Soldiers:  4 [Huge Size= 10]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, hide_anywhere, command
-Move Speed Modifier: 1.3

HP: 3

Primary Attack: 18 (missile)
Distance: 100
Ammo: 30
-Min. delay:  1
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 9 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 10
Shield:  0

Heat Fatige: 0


Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Skull Knights
Role: infantry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere, frighten_foot, screeching_women
-Move Speed Modifier: 1

HP: 6

Primary Attack: 20 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 12
Shield:  8

Heat Fatige: 1


Morale: 12 (impetuous, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  840
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  800
Custom battle limit:  4
--------------------
--------------------

Unit: Interloper Wizard
Role: infantry missile

Soldiers:  8 [Huge Size= 20]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, hide_anywhere, no_custom
-Move Speed Modifier: 1.3

HP: 3

Primary Attack: 18 (missile)
Distance: 100
Ammo: 30
-Min. delay:  1
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 9 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 10
Shield:  0

Heat Fatige: 0


Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Interloper Assassins
Role: infantry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere, no_custom
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 16 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 13
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Shadow Cannon
Role: siege missile

Soldiers:  16 [Huge Size= 40]
-Mass:  1
-Attributes:  hardy, can_withdraw, gunpowder_unit, rocket
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 65 [siege_missile]
ap, launching
Charge: 3
Distance: 250
Ammo: 108

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 7
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  1100
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  1100
Custom battle limit:  1
--------------------
--------------------

Unit: Needlestorm
Role: siege missile

Soldiers:  16 [Huge Size= 40]
-Mass:  1
-Attributes:  hardy, can_withdraw, gunpowder_unit, rocket
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 65 [siege_missile]
ap, launching
Charge: 3
Distance: 250
Ammo: 108

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 7
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  1100
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  1100
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Zelda I bat
Role: infantry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, no_custom
-Move Speed Modifier: 1.2

HP: 3

Primary Attack: 10 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+ 3 Scrub combat
-1 Sand combat


Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  540
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Bongoshe
Role: infantry missile

Soldiers:  12 [Huge Size= 30]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, hide_anywhere, no_custom
-Move Speed Modifier: 1.3

HP: 3

Primary Attack: 20 (missile)
Distance: 100
Ammo: 30
-Min. delay:  1
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 9 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 10
Shield:  0

Heat Fatige: 0


Morale: 12 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Impa
Role: infantry light

Soldiers:  7 [Huge Size= 17]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw
-Move Speed Modifier: 1.3

HP: 4

Primary Attack: 16 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 10
Shield:  7

Heat Fatige: 1


Morale: 12 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Agahnim
Role: infantry missile

Soldiers:  10 [Huge Size= 25]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, hide_anywhere
-Move Speed Modifier: 1

HP: 2

Primary Attack: 18 (missile)
Distance: 100
Ammo: 30
-Min. delay:  1
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 9 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 10
Shield:  0

Heat Fatige: 0


Morale: 12 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  440
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Bongo
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 10
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 12 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Azrily
Role: infantry light

Soldiers:  12 [Huge Size= 30]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 16 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 7
Shield:  7

Heat Fatige: 1


Morale: 12 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Shadow Door
Role: cavalry heavy

Soldiers:  8 [Huge Size= 20]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap, bp, area, launching
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 


Armor: 0
-Defensive skill: 1
Shield:  0

Secondary Armor: 15
Defensive Skill: 9

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Shadow DoorA
Role: cavalry heavy

Soldiers:  8 [Huge Size= 20]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap, bp, area, launching
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 


Armor: 0
-Defensive skill: 1
Shield:  0

Secondary Armor: 15
Defensive Skill: 9

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------









////////////////////////////////////
/////////darknut////////////////////
////////////////////////////////////













Unit: Initiates
Role: infantry light

Soldiers:  18 [Huge Size= 45]
-Mass:  65.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 15 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 5
-Defensive skill: 4
Shield:  5

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Adepts
Role: infantry light

Soldiers:  17 [Huge Size= 42]
-Mass:  85.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 15 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 7
-Defensive skill: 4
Shield:  7

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Masters
Role: infantry heavy

Soldiers:  16 [Huge Size= 40]
-Mass:  105.2
-Attributes:  hide_forest, hardy, can_withdraw, frighten_mounted
-Move Speed Modifier: 1

HP: 2

Primary Attack: 17 (melee)
launching
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  11

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  500
Custom battle limit:  3
--------------------
--------------------

Unit: Dishonored
Role: infantry spearmen

Soldiers:  15 [Huge Size= 37]
-Mass:  130
-Attributes:  hide_forest, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 2

Primary Attack: 14 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 10
-Defensive skill: 5
Shield:  15

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Doomknocker
Role: infantry spearmen

Soldiers:  15 [Huge Size= 37]
-Mass:  130
-Attributes:  hide_forest, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (thrown)
ap, thrown, prec
Distance: 60
Ammo: 8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 14 [melee]
launching, spear_bonus_8
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 5
Shield:  15

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Mighties
Role: infantry heavy

Soldiers:  14 [Huge Size= 35]
-Mass:  125.2
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 2

Primary Attack: 21 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  13

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  2
--------------------
--------------------

Unit: Mighties_gen
Role: infantry heavy

Soldiers:  14 [Huge Size= 35]
-Mass:  125.2
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot, no_custom, general_unit
-Move Speed Modifier: 1

HP: 2

Primary Attack: 21 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  13

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  2
--------------------
--------------------

Unit: Legendaries
Role: infantry heavy

Soldiers:  13 [Huge Size= 32]
-Mass:  145.2
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 2

Primary Attack: 24 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  15

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  700
Custom battle limit:  1
--------------------
--------------------

Unit: Deities
Role: infantry heavy

Soldiers:  12 [Huge Size= 30]
-Mass:  165.2
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 3

Primary Attack: 28 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  20

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 4
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Fokka Knights
Role: infantry light

Soldiers:  30 [Huge Size= 75]
-Mass:  45.2
-Attributes:  hide_forest, hardy, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 5
-Defensive skill: 3
Shield:  1

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Mazura
Role: cavalry heavy

Soldiers:  18 [Huge Size= 45]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1.45

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 15 (melee)
area, launching, ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6

Secondary Attack: 15 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1.3

Armor: 5
-Defensive skill: 7
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 2
-6 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: DGreat Ballista
Role: siege missile

Soldiers:  8 [Huge Size= 20]
-Mass:  130
-Attributes:  can_withdraw, frighten_mounted, frighten_foot, artillery
-Move Speed Modifier: 1

Mount Effect: elephant -20

HP: 1
HP mount: 3

Primary Attack: 14 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 55 [siege_missile]
ap, bp, launching
Charge: 3
Distance: 230
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 5
Shield:  15

Heat Fatige: 4
+1 Sand combat
-1 Snow combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  900
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Onan
Role: infantry heavy

Soldiers:  14 [Huge Size= 35]
-Mass:  125.2
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 3

Primary Attack: 21 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  13

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Senturon
Role: infantry heavy

Soldiers:  16 [Huge Size= 40]
-Mass:  105.2
-Attributes:  hide_forest, hardy, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 3

Primary Attack: 19 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  11

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Black Knight
Role: infantry heavy

Soldiers:  16 [Huge Size= 40]
-Mass:  105.2
-Attributes:  hide_forest, hardy, can_withdraw, frighten_mounted, frighten_foot, no_custom
-Move Speed Modifier: 1

HP: 3

Primary Attack: 19 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  11

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Vaati
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 1 (siege_missile)
ap
Distance: 157
Ammo: 100
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 1 [melee]
area, launching, ap
Charge: 16
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Zalunbar
Role: infantry heavy

Soldiers:  12 [Huge Size= 30]
-Mass:  145.2
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_mounted, frighten_foot
-Move Speed Modifier: 1

HP: 3

Primary Attack: 24 (melee)
launching, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 10
-Defensive skill: 4
Shield:  21

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 16 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Yaraxonal
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 10
Shield:  0

Secondary Armor: 15
Defensive Skill: 5

Heat Fatige: 0


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------













////////////////////////////////////
/////////lizalfos///////////////////
////////////////////////////////////


















Unit: Finder
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 8 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Rivrunner
Role: infantry light

Soldiers:  70 [Huge Size= 175]
-Mass:  1.2
-Attributes:  can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 8 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Treehopper
Role: infantry spearmen

Soldiers:  65 [Huge Size= 162]
-Mass:  30
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 1
-Defensive skill: 5
Shield:  1

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 9 (disciplined, trained)

Recruitment Time: 1
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Helmasaur Riders
Role: cavalry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 7

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  450
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  450
Custom battle limit:  4
--------------------
--------------------

Unit: Bird Catchers
Role: infantry missile

Soldiers:  55 [Huge Size= 137]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 6 (missile)
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 5 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Dinalfos
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4


Armor: 4
-Defensive skill: 4
Shield:  2

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 10 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Darkhammers
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  35.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 7
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 6 (normal, trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  2
--------------------
--------------------

Unit: Song Sayers
Role: infantry light

Soldiers:  27 [Huge Size= 67]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, frighten_foot, druid, command
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 1


Armor: 1
-Defensive skill: 3
Shield:  2

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  2
--------------------
--------------------

Unit: Song Sayers_gen
Role: infantry light

Soldiers:  27 [Huge Size= 67]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, frighten_foot, druid, no_custom, general_unit, command
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 1


Armor: 1
-Defensive skill: 3
Shield:  2

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  2
--------------------
--------------------

Unit: Iguanalfos
Role: infantry heavy

Soldiers:  12 [Huge Size= 30]
-Mass:  35.2
-Attributes:  can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1.3

HP: 2

Primary Attack: 4 (missile)
bp
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 16 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1.3

Armor: 3
-Defensive skill: 3
Shield:  3

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 8 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  700
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Aeralfos
Role: infantry light

Soldiers:  20 [Huge Size= 50]
-Mass:  1.2
-Attributes:  can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 2
-Defensive skill: 3
Shield:  4

Heat Fatige: 1
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 8 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Lizalfos Catapult
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 30 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 250
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 1
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 8 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Spear Launcher
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 4 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 55 [siege_missile]
ap, bp, launching
Charge: 3
Distance: 230
Ammo: 50

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  750
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  750
Custom battle limit:  1
--------------------
--------------------

Unit: Okakusha
Role: infantry spearmen

Soldiers:  65 [Huge Size= 162]
-Mass:  30
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 9 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 6


Armor: 1
-Defensive skill: 5
Shield:  3

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 9 (disciplined, trained)

Recruitment Time: 1
Recruitment cost:  310
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Vakat
Role: infantry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1.2
-Attributes:  can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 11 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 2
-Defensive skill: 5
Shield:  4

Heat Fatige: 1
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 8 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Nardu
Role: infantry light

Soldiers:  27 [Huge Size= 67]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, frighten_foot, druid
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 1


Armor: 2
-Defensive skill: 3
Shield:  3

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  480
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Talik
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 4


Armor: 4
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 10 (normal, trained)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------




















////////////////////////////////////
/////////labrynna///////////////////
////////////////////////////////////













Unit: Cannon Fodder
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 0
Shield:  1

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 1 (low, untrained)

Recruitment Time: 1
Recruitment cost:  0
Upkeep:  10
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1
Custom battle limit:  2
--------------------
--------------------

Unit: Borderguards
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, crossbow
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Homeguards
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 2 (melee)
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 1


Armor: 2
-Defensive skill: 4
Shield:  4

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Pioneers
Role: infantry spearmen

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, stakes, stakes
-Move Speed Modifier: 1.4

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Pathfinders
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 4 (missile)
Distance: 90
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 5 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1.3

Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Knights of Ambi
Role: infantry heavy

Soldiers:  45 [Huge Size= 112]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Palace Watch
Role: infantry spearmen

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Palace Watch_gen
Role: infantry spearmen

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Gunners
Role: infantry missile

Soldiers:  75 [Huge Size= 187]
-Mass:  0.8
-Attributes:  can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing, gunmen, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

HP: 1

Primary Attack: 14 (missile)
bp
Distance: 200
Ammo: 20
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 6 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 3 (normal, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Tokay Slaves
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee)
spear, spear_bonus_4
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 1
-Defensive skill: 1
Shield:  1

Heat Fatige: 2
+3 Sand combat
-5 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  0
Upkeep:  10
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Mechs
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  35.2
-Attributes:  very_hardy, can_withdraw
-Move Speed Modifier: 1

HP: 3

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 8
-Defensive skill: 8
Shield:  10

Heat Fatige: 0
-1 Sand combat
-1 Snow combat


Morale: 18 (disciplined, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: Lab Gunnerposts
Role: cavalry missile

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hardy, hide_improved_forest, wagon_fort, gunpowder_unit, gunmen
-Move Speed Modifier: 0.00000001

Mount Effect: horse +0, camel +0

HP: 1
HP mount: 2

Primary Attack: 14 (missile)
bp
Distance: 200
Ammo: 20
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1


Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 3 (normal, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  700
Custom battle limit:  2
--------------------
--------------------

Unit: Labrynna Cannon
Role: siege missile

Soldiers:  16 [Huge Size= 40]
-Mass:  1
-Attributes:  can_withdraw, gunpowder_unit, cannon, artillery, explode
-Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4

Secondary Attack: 65 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 380
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  850
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  850
Custom battle limit:  1
--------------------
--------------------

Unit: Steamtank
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  vert_hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 65 (siege_missile)
ap
Distance: 380
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 10
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 15
Shield:  0

Secondary Armor: 15
Defensive Skill: 15

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  1000
Upkeep:  200
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Queen Ambi
Role: infantry spearmen

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  4

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  310
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Ralph
Role: infantry heavy

Soldiers:  45 [Huge Size= 112]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  4

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat
-1 Forest combat


Morale: 9 (disciplined, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Veran
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 10
Shield:  0

Secondary Armor: 15
Defensive Skill: 5

Heat Fatige: 0


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Maku_Tree_of_Labrynna
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 12

Primary Attack:  ()
ap, bp, area, launching
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 60 [melee]
area, launching, ap
Charge: 30
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 18
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------














////////////////////////////////////
/////////fairy//////////////////////
////////////////////////////////////













Unit: Pink Fairies
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 1
+5 Forest combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Green Fairies
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 1 (missile)
prec
Distance: 60
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 0

Secondary Attack: 1 [melee]
ap
Charge: 0
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 1
+5 Forest combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  60
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  60
Custom battle limit:  4
--------------------
--------------------

Unit: Violet Fairies
Role: infantry missile

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 2 (missile)
ap
Distance: 60
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 0

Secondary Attack: 1 [melee]
ap
Charge: 0
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 1
+5 Forest combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  70
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  70
Custom battle limit:  4
--------------------
--------------------

Unit: Humanoid Fairy
Role: infantry missile

Soldiers:  80 [Huge Size= 200]
-Mass:  20
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.3

HP: 1

Primary Attack: 8 (missile)
ap
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
+5 Forest combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Korrigans
Role: infantry      heavy

Soldiers:  7 [Huge Size= 17]
-Mass:  100
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 3

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 5
-Defensive skill: 5
Shield:  5

Heat Fatige: 0
+5 Forest combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  2
--------------------
--------------------

Unit: Golems
Role: infantry missile

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 0.9

HP: 3

Primary Attack: 10 (missile)
ap, bp
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 20 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  5

Heat Fatige: 0
+5 Forest combat


Morale: 11 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Great Fairies
Role: infantry missile

Soldiers:  5 [Huge Size= 12]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 26 (missile)
ap
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 8 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+5 Forest combat


Morale: 11 (normal, trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Great Fairies_gen
Role: infantry missile

Soldiers:  5 [Huge Size= 12]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 2

Primary Attack: 26 (missile)
ap
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 8 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+5 Forest combat


Morale: 11 (normal, trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Phantoms of Tarm
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  1.2
-Attributes:  hide_forest, can_withdraw, frighten_mounted
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 12 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+5 Forest combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  700
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Mad Mystics
Role: infantry      heavy

Soldiers:  14 [Huge Size= 35]
-Mass:  100
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 7


Armor: 5
-Defensive skill: 7
Shield:  2

Heat Fatige: 0
+5 Forest combat


Morale: 9 (impetuous, trained)

Recruitment Time: 2
Recruitment cost:  800
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: Heraldseasons
Role: infantry missile

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw, command
-Move Speed Modifier: 1

HP: 3

Primary Attack: 30 (missile)
ap
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 10 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 0
+5 Forest combat


Morale: 11 (normal, highly_trained)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  900
Custom battle limit:  4
--------------------
--------------------

Unit: Perception Ward
Role: cavalry heavy

Soldiers:  16 [Huge Size= 40]
-Mass:  3
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit, hide_anywhere
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 1

Primary Attack: 10 (missile)
ap, bp, area, launching
Distance: 190
Ammo: 200
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 2
-Defensive skill: 2
Shield:  0

Secondary Armor: 15
Defensive Skill: 9

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Beam Golem
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 60 (siege_missile)
ap
Distance: 91
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 18 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 9
Shield:  0

Secondary Armor: 15
Defensive Skill: 9

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Tarmgate
Role: siege missile

Soldiers:  18 [Huge Size= 45]
-Mass:  1
-Attributes:  can_withdraw, gunpowder_unit, cannon, artillery, explode
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1

Secondary Attack: 65 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 290
Ammo: 10

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 2
+5 Forest combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  850
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  850
Custom battle limit:  1
--------------------
--------------------

Unit: Fairy Queen
Role: infantry missile

Soldiers:  5 [Huge Size= 12]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw
-Move Speed Modifier: 1

HP: 3

Primary Attack: 26 (missile)
ap
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 8 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 0
Shield:  0

Heat Fatige: 0
+5 Forest combat


Morale: 11 (normal, trained)

Recruitment Time: 1
Recruitment cost:  510
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Dezaia
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 20 [melee]
area, launching, ap
Charge: 20
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 3
-Defensive skill: 7
Shield:  0

Secondary Armor: 3
Defensive Skill: 7

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Tarm
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 8

Primary Attack: 58 (siege_missile)
ap
Distance: 91
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 20
-Defensive skill: 7
Shield:  0

Secondary Armor: 20
Defensive Skill: 7

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Veran Fairy
Role: infantry missile

Soldiers:  5 [Huge Size= 12]
-Mass:  1
-Attributes:  hide_improved_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 4

Primary Attack: 26 (missile)
ap
Distance: 230
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 8 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+5 Forest combat


Morale: 11 (normal, trained)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  900
Custom battle limit:  4
--------------------
--------------------














////////////////////////////////////
/////////ikana//////////////////////
////////////////////////////////////













Unit: Civ_ikana
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1


Armor: 0
-Defensive skill: 0
Shield:  0

Heat Fatige: 4
+1 Sand combat
-2 Snow combat


Morale: 1 (low, untrained)

Recruitment Time: 1
Recruitment cost:  0
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  0
Custom battle limit:  4
--------------------
--------------------

Unit: Drafted
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.2

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 1
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  150
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Shadow Keese
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1.2
-Attributes:  can_sap, very_hardy, can_withdraw, frighten_mounted, hide_improved_forest 
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Ikana Gatekeepers
Role: infantry spearmen

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 1
-Defensive skill: 5
Shield:  1

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Ikana Gatekeepers_alive
Role: infantry spearmen

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 1
-Defensive skill: 5
Shield:  1

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Ikana Footmen
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 1
-Defensive skill: 5
Shield:  1

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Ikana Footmen_alive
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, no_custom
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 1
-Defensive skill: 5
Shield:  1

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Ikana Boltmen
Role: infantry missile

Soldiers:  40 [Huge Size= 100]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, crossbow
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Ikana Boltmen_alive
Role: infantry missile

Soldiers:  40 [Huge Size= 100]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, crossbow, no_custom
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 10 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Garo Ninja
Role: infantry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 3

Primary Attack: 16 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 13
Shield:  0

Heat Fatige: 1


Morale: 12 (normal, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Gibdo
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Death_Shaman
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 0


Morale: 7 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Noblemen
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, very_hardy, can_withdraw, command
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Noblemen_alive
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, command
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Noblemen_gen
Role: infantry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1.2
-Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit, command
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Battle Chariot
Role: cavalry heavy

Soldiers:  18 [Huge Size= 45]
-Mass:  1
-Attributes:  hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 2

Primary Attack: 13 (missile)
ap
Distance: 80
Ammo: 30
-Min. delay:  1 25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 9
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 7
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  200
Upkeep:  100
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  700
Custom battle limit:  2
--------------------
--------------------

Unit: Battle Chariot_alive
Role: cavalry heavy

Soldiers:  18 [Huge Size= 45]
-Mass:  1
-Attributes:  hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 2

Primary Attack: 13 (missile)
ap
Distance: 80
Ammo: 30
-Min. delay:  1 25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 9
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 7
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  200
Upkeep:  100
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  700
Custom battle limit:  2
--------------------
--------------------

Unit: Hollow Knights
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 6
-Defensive skill: 5
Shield:  3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: Ikanian Trebuchet
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 300
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 4
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  850
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  850
Custom battle limit:  1
--------------------
--------------------

Unit: Infernocannon
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 65 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 300
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 4
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Igos
Role: infantry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1.2
-Attributes:  hide_forest, very_hardy, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+2 Snow combat


Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Igos_alive
Role: infantry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1.2
-Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+2 Snow combat


Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Keeta
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 20 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 10
Shield:  0

Secondary Armor: 5
Defensive Skill: 10

Heat Fatige: 0
+2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Keeta_alive
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 20 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 10
Shield:  0

Secondary Armor: 5
Defensive Skill: 10

Heat Fatige: 0
+2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Garo Master
Role: infantry light

Soldiers:  10 [Huge Size= 25]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1.65

HP: 3

Primary Attack: 16 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 1
-Defensive skill: 13
Shield:  0

Heat Fatige: 1


Morale: 12 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  840
Upkeep:  0
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Gomess
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack: 16 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 10
Shield:  0

Secondary Armor: 5
Defensive Skill: 10

Heat Fatige: 0
+2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Gomess_alive
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 10
Shield:  0

Secondary Armor: 5
Defensive Skill: 10

Heat Fatige: 0
+2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Ikana Fissure
Role: infantry heavy

Soldiers:  30 [Huge Size= 75]
-Mass:  1.2
-Attributes:  hide_forest, very_hardy, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  600
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------















////////////////////////////////////
/////////twili//////////////////////
////////////////////////////////////












Unit: Twili Infantry
Role: infantry spearmen

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  can_withdraw
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 6 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Twili Sorceress
Role: infantry missile

Soldiers:  30 [Huge Size= 75]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 5 (missile)
spear, spear_bonus_8
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 3
Shield:  0

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Bonemold Monk
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 12 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Repentant
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 3
-Defensive skill: 3
Shield:  2

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Sol Nurses
Role: infantry light

Soldiers:  12 [Huge Size= 30]
-Mass:  1.2
-Attributes:  can_withdraw
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 20 (missile)
ap
Distance: 91
Ammo: 5
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 7 [melee]
Charge: 8
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 16
Shield:  0

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Shadow Messenger
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  50
-Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 7


Armor: 1
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Shadow Messenger_gen
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  50
-Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted, no_custom, general_unit
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 7


Armor: 1
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Twili Infantry_gen
Role: infantry spearmen

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  can_withdraw, no_custom, general_unit
-Move Speed Modifier: 0.8

HP: 1

Primary Attack: 6 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Shadow Kargaroks
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  20
-Attributes:  can_sap, can_withdraw, frighten_foot, frighten_mounted 
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 1
-Defensive skill: 2
Shield:  0

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 2 (low, untrained)

Recruitment Time: 2
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  250
Custom battle limit:  3
--------------------
--------------------

Unit: Shadow Insect
Role: infantry light

Soldiers:  80 [Huge Size= 200]
-Mass:  20
-Attributes:  can_sap, can_withdraw, frighten_foot, frighten_mounted, free_upkeep_unit
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 1 (low, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  100
Custom battle limit:  3
--------------------
--------------------

Unit: Shadow Bloat
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 3

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 8
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 7
-Defensive skill: 15
Shield:  0

Secondary Armor: 15
Defensive Skill: 20

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Spider Swarm
Role: cavalry light

Soldiers:  70 [Huge Size= 175]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 3

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 1

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 1 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 1
Shield:  0

Secondary Armor: 1
Defensive Skill: 1

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  3
--------------------
--------------------

Unit: Fused Shadow
Role: infantry heavy

Soldiers:  8 [Huge Size= 20]
-Mass:  250
-Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 0.8

HP: 3

Primary Attack: 24 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 7


Armor: 4
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (impetuous, trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Sol Cannon
Role: siege missile

Soldiers:  16 [Huge Size= 40]
-Mass:  1
-Attributes:  can_withdraw, gunpowder_unit, cannon, artillery
-Move Speed Modifier: 1

HP: 1

Primary Attack: 2 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 325
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 3
Shield:  0

Heat Fatige: 2
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  4
--------------------
--------------------

Unit: Avatar Majora
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 3
HP mount: 3

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 20 [melee]
area, launching, ap
Charge: 8
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 20
Shield:  0

Secondary Armor: 15
Defensive Skill: 20

Heat Fatige: 0
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  2
--------------------
--------------------

Unit: Midna
Role: infantry spearmen

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 6 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  310
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: King Zant
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  50
-Attributes:  very_hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 0.8

HP: 2

Primary Attack: 10 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 7


Armor: 1
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Argorok
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_sap, hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 10
Shield:  0

Secondary Armor: 15
Defensive Skill: 5

Heat Fatige: 0
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Una
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 10 (siege_missile)
ap
Distance: 125
Ammo: 100
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 20 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Middee
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1

HP: 2

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5


Armor: 2
-Defensive skill: 5
Shield:  2

Heat Fatige: 1
-2 Sand combat
-2 Snow combat


Morale: 12 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Dark Onox
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 50 [melee]
area, launching, ap
Charge: 10
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 5
Shield:  10

Secondary Armor: 15
Defensive Skill: 5

Heat Fatige: 0


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Mirror Gate
Role: cavalry missile

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  wagon_fort
-Move Speed Modifier: 0.00000001

HP: 1
HP mount: 2

Primary Attack: 0 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 0


Armor: 5
-Defensive skill: 0
Shield:  0

Secondary Armor: 5
Defensive Skill: 0

Heat Fatige: 1
-2 Sand combat
-2 Snow combat


Morale: 3 (normal, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  700
Custom battle limit:  2
--------------------
--------------------

Unit: Mirror Extra
Role: infantry spearmen

Soldiers:  45 [Huge Size= 112]
-Mass:  1
-Attributes:  can_withdraw, general_unit, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 0


Armor: 3
-Defensive skill: 5
Shield:  1

Heat Fatige: 2
-2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Spiderbase
Role: cavalry missile

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  wagon_fort, no_custom
-Move Speed Modifier: 0.00000001

HP: 1
HP mount: 2

Primary Attack: 0 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 0


Armor: 5
-Defensive skill: 0
Shield:  0

Secondary Armor: 5
Defensive Skill: 0

Heat Fatige: 1
-2 Sand combat
-2 Snow combat


Morale: 3 (normal, trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  700
Custom battle limit:  2
--------------------
--------------------












////////////////////////////////////
/////////wizzrobe///////////////////
////////////////////////////////////











Unit: Acolytes
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1.1

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 4
-1 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  125
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  125
Custom battle limit:  4
--------------------
--------------------

Unit: Pyro
Role: infantry missile

Soldiers:  40 [Huge Size= 100]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (missile)
Distance: 75
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Aqua
Role: infantry missile

Soldiers:  35 [Huge Size= 87]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 6 (missile)
area, launching, ap
Distance: 125
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 5 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
-1 Sand combat
+1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Electro
Role: infantry missile

Soldiers:  30 [Huge Size= 75]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (missile)
Distance: 75
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 5 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Geo
Role: infantry missile

Soldiers:  25 [Huge Size= 62]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile)
Distance: 60
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 8 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Aero
Role: infantry missile

Soldiers:  20 [Huge Size= 50]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 15 (missile)
Distance: 190
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 6 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Illusion
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 15 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 4


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Illusion_gen
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 15 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 4


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 3
Recruitment cost:  700
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Conjure
Role: infantry missile

Soldiers:  30 [Huge Size= 75]
-Mass:  40
-Attributes:  can_withdraw
-Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 3

Primary Attack: 12 (thrown)
ap, thrown
Distance: 70
Ammo: 8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 6 [melee]
spear, spear_bonus_8
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  0.6

Armor: 5
-Defensive skill: 2
Shield:  0

Heat Fatige: 0
+3 Forest combat
-2 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  800
Custom battle limit:  3
--------------------
--------------------

Unit: Deathwiz
Role: infantry missile

Soldiers:  4 [Huge Size= 10]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 25 (missile)
Distance: 190
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 6 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 2
Recruitment cost:  900
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  900
Custom battle limit:  4
--------------------
--------------------

Unit: Hylian Wizards
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1

HP: 1

Primary Attack: 16 (missile)
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Earth Reaper
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 60 (siege_missile)
ap
Distance: 60
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 18 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 9
-Defensive skill: 9
Shield:  0

Secondary Armor: 15
Defensive Skill: 9

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Nostrum
Role: infantry missile

Soldiers:  40 [Huge Size= 100]
-Mass:  0.8
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 5 (missile)
Distance: 100
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  440
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Carock
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 15 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 2
Shield:  0

Heat Fatige: 4


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Hylia
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 8

Primary Attack: 25 (siege_missile)
ap
Distance: 91
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 6

Secondary Attack: 7 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 20
-Defensive skill: 7
Shield:  0

Secondary Armor: 20
Defensive Skill: 7

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Cia
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 17 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 4


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------













////////////////////////////////////
/////////Zola///////////////////////
////////////////////////////////////















Unit: Manhunters
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Outrunners
Role: infantry missile

Soldiers:  60 [Huge Size= 150]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1.65

Mount Effect: elephant +6

HP: 1

Primary Attack: 7 (thrown)
ap, thrown
Distance: 55
Ammo: 8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
spear, spear_bonus_8
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  0.6

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat


Morale: 8 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Raiders
Role: infantry light

Soldiers:    60 [Huge Size= 150]
-Mass:  1.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Geozards
Role: infantry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  35.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 4
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Geozards_gen
Role: infantry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  35.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 4
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Cannibals
Role: infantry light

Soldiers:    40 [Huge Size= 100]
-Mass:  1.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, druid
-Move Speed Modifier: 1

HP: 1

Primary Attack: 9 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 6


Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Cueball Dragoons
Role: cavalry light

Soldiers:  20 [Huge Size= 50]
-Mass:  1
-Attributes:  can_swim, hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 6 [melee]
ap
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  3

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  50
Weapon Upgrade Cost:  130
Armour Upgrade Cost:  100
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Cyclops Ku
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  35.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (missile)
bp
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 12 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1.3

Armor: 6
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Swampmen
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  35.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 1

HP: 1

Primary Attack: 14 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 2
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: River Knights
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  35.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 13 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 6
-Defensive skill: 6
Shield:  6

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  700
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  700
Custom battle limit:  4
--------------------
--------------------

Unit: Octozora
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 1
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  2
--------------------
--------------------

Unit: Zola Catapult
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 250
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 2
Recruitment cost:  650
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  650
Custom battle limit:  1
--------------------
--------------------

Unit: Bigocto Broodmother
Role: cavalry heavy

Soldiers:  9 [Huge Size= 22]
-Mass:  1
-Attributes:  can_swim, hardy, can_withdraw, can_run_amok, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 10 (missile)
ap, bp
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 8
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 8 (impetuous, trained)

Recruitment Time: 4
Recruitment cost:  2000
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  2000
Custom battle limit:  1
--------------------
--------------------

Unit: Princess Sokuuf
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 10 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 3
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Baruuda Kan
Role: infantry missile

Soldiers:  20 [Huge Size= 50]
-Mass:  35.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1

HP: 3

Primary Attack: 8 (missile)
bp
Distance: 80
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 12 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1.3

Armor: 6
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: King Zarosef
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  35.2
-Attributes:  can_swim, hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 3

Primary Attack: 13 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 6
-Defensive skill: 6
Shield:  6

Heat Fatige: 0
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Archduke
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 1
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  0
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Summon Zola1
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Summon Zola2
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  1000
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Summon Zola3
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 4
Recruitment cost:  1500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Summon Zola4
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 5
Recruitment cost:  2000
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Summon Zola5
Role: infantry spearmen

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 1
-Defensive skill: 4
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 6
Recruitment cost:  2500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------


















////////////////////////////////////
/////////Ancient Hylians////////////
////////////////////////////////////















Unit: Ancient Knights
Role: infantry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Ancient Archers
Role: infantry missile

Soldiers:  100 [Huge Size= 250]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile)
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 7 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 2
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat


Morale: 7 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Ancient Mages
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, start_not_skirmishing
-Move Speed Modifier: 1

HP: 1

Primary Attack: 16 (missile)
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Loftwing Cavalier
Role: cavalry missile

Soldiers:  8 [Huge Size= 20]
-Mass:  3
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 4

Primary Attack: 16 (missile)
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 2 [melee]
area, launching, ap
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 10
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  900
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  900
Custom battle limit:  1
--------------------
--------------------

Unit: Ancient Trebuchet
Role: siege missile

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hardy, can_withdraw, artillery
-Move Speed Modifier: 1

HP: 1
HP mount: 3

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 55 [siege_missile]
ap, bp, area, launching
Charge: 3
Distance: 300
Ammo: 30

-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 4
-1 Sand combat


Morale: 7 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  850
Upkeep:  100
Weapon Upgrade Cost:  60
Armour Upgrade Cost:  140
Custom Battle Cost:  850
Custom battle limit:  1
--------------------
--------------------

Unit: Gustaf1
Role: infantry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 5

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Hylia_ancient
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 8

Primary Attack: 25 (siege_missile)
ap
Distance: 91
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 6

Secondary Attack: 7 [melee]
area, launching, ap
Charge: 6
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 20
-Defensive skill: 7
Shield:  0

Secondary Armor: 20
Defensive Skill: 7

Heat Fatige: 0
+5 Forest combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Wind Soldiers1
Role: infantry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Wind Civs
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 0


Armor: 0
-Defensive skill: 1
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 8 (low, trained)

Recruitment Time: 1
Recruitment cost:  0
Upkeep:  10
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  1
Custom battle limit:  2
--------------------
--------------------

Unit: Siroc1
Role: infantry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 5

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, highly_trained, lock_morale)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------























////////////////////////////////////
/////////Others//////***************
////////////////////////////////////






Unit: Oocca Scouts1
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  can_withdraw
-Move Speed Modifier: 1

HP: 2

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 1
-Defensive skill: 1
Shield:  0

Heat Fatige: 1
+5 Forest combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Oocca Emissaries1
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1
-Attributes:  can_withdraw, very_hardy
-Move Speed Modifier: 1

HP: 2

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 0
-Defensive skill: 1
Shield:  1

Heat Fatige: 0


Morale: 7 (normal, untrained, lock_morale)

Recruitment Time: 1
Recruitment cost:  375
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  375
Custom battle limit:  4
--------------------
--------------------

Unit: Majora Seekers
Role: infantry light

Soldiers:  20 [Huge Size= 50]
-Mass:  1.2
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere
-Move Speed Modifier: 2.65

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 16
Shield:  0

Heat Fatige: 1


Morale: 8 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Majora Disciples
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee)
light_spear, spear_bonus_4
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
-1 Sand combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  85
Armour Upgrade Cost:  65
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Majora Mask
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 2


Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Majora Wrath
Role: infantry heavy

Soldiers:  20 [Huge Size= 50]
-Mass:  40
-Attributes:  can_withdraw, very_hardy
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 5
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat


Morale: 12 (low, untrained)

Recruitment Time: 2
Recruitment cost:  650
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  650
Custom battle limit:  3
--------------------
--------------------

Unit: Majora Eye
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, gunpowder_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 55 (siege_missile)
ap
Distance: 91
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 7 [melee]
area, launching, ap
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Majora True
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 60 (siege_missile)
ap
Distance: 90
Ammo: 30
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 60 [melee]
area, launching, ap
Charge: 50
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 63
-Defensive skill: 63
Shield:  0

Secondary Armor: 63
Defensive Skill: 63

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------















*************************************Mercenaries, subrosians, tokay, horonians, huskus, and other units
*****************************************************************************
*********************************************************************************
*************************************************************************************
***************************************************************************************








Unit: Rogue Hylians1
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 3 (melee)
light_spear, spear_bonus_4
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 2
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
-1 Sand combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  85
Armour Upgrade Cost:  65
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Gerudo Pirates
Role: infantry light

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, start_not_skirmishing, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 4 (missile)
Distance: 90
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 5 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1.3

Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Forest Thieves
Role: infantry light

Soldiers:  8 [Huge Size= 20]
-Mass:  1.2
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere, mercenary_unit
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 16
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Geru Macemen
Role: infantry heavy

Soldiers:  51 [Huge Size= 127]
-Mass:  1.2
-Attributes:  can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 3
-Defensive skill: 2
Shield:  2

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  450
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  450
Custom battle limit:  4
--------------------
--------------------

Unit: Zuna Merchantmen
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
light_spear, spear_bonus_4
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  250
Upkeep:  25
Weapon Upgrade Cost:  85
Armour Upgrade Cost:  65
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Zuna Merchantmen_gen
Role: infantry light

Soldiers:  60 [Huge Size= 150]
-Mass:  1
-Attributes:  can_withdraw, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
light_spear, spear_bonus_4
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 2


Armor: 1
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  250
Upkeep:  0
Weapon Upgrade Cost:  85
Armour Upgrade Cost:  65
Custom Battle Cost:  250
Custom battle limit:  4
--------------------
--------------------

Unit: Zuna Crossbowmen
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  can_withdraw, crossbow, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 10 (missile)
ap
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 1 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+2 Sand combat
-2 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Zuna Ziggurat
Role: cavalry heavy

Soldiers:  28 [Huge Size= 70]
-Mass:  1
-Attributes:  hardy, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 10

Primary Attack: 10 (missile)
ap, bp
Distance: 160
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 7 [melee]
area, launching, ap
Charge: 12
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  0

Secondary Armor: 13
Defensive Skill: 3

Heat Fatige: 1
+ 1 Scrub combat
+2 Sand combat
-1 Forest combat
-2 Snow combat


Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  2000
Upkeep:  100
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  2000
Custom battle limit:  1
--------------------
--------------------

Unit: Tokay Hunters
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 1

Primary Attack: 4 (thrown)
thrown
Distance: 55
Ammo: 8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 4 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+3 Sand combat
-5 Snow combat


Morale: 3 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  25
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Tokay Hunters_gen
Role: infantry missile

Soldiers:  50 [Huge Size= 125]
-Mass:  0.8
-Attributes:  can_swim, hide_forest, can_withdraw, no_custom, general_unit, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: elephant +6

HP: 1

Primary Attack: 4 (thrown)
thrown
Distance: 55
Ammo: 8
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 4 [melee]
Charge: 1
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+3 Sand combat
-5 Snow combat


Morale: 3 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  100
Upkeep:  0
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  100
Custom battle limit:  4
--------------------
--------------------

Unit: Subrosian Excavators
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
-3 Forest combat
+3 Snow combat


Morale: 5 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Subrosian Excavators_gen
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, no_custom, general_unit, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
-3 Forest combat
+3 Snow combat


Morale: 5 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Ore Knights
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Moldorm Riders
Role: cavalry light

Soldiers:  30 [Huge Size= 75]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, can_formed_charge, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 1

Primary Attack: 5 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 5

Secondary Attack: 10 [melee]
Charge: 4
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
-1 Sand combat


Morale: 9 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  50
Weapon Upgrade Cost:  120
Armour Upgrade Cost:  95
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Moldorm Swarm
Role: infantry light

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 1


Armor: 2
-Defensive skill: 2
Shield:  0

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 15 (low, highly_trained)

Recruitment Time: 1
Recruitment cost:  50
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  50
Custom battle limit:  4
--------------------
--------------------

Unit: Subrosian Gate
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, mercenary_unit, no_custom, general_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 0
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
-3 Forest combat
+3 Snow combat


Morale: 5 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  200
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  200
Custom battle limit:  4
--------------------
--------------------

Unit: Horon Soldiers
Role: infantry light

Soldiers:  40 [Huge Size= 100]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Horon Mystics
Role: infantry light

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid, free_upkeep_unit, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Horon Mystics_gen
Role: infantry light

Soldiers:  24 [Huge Size= 60]
-Mass:  1
-Attributes:  hide_forest, very_hardy, can_withdraw, frighten_foot, druid, no_custom, free_upkeep_unit, general_unit, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 1 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.2
Charge: 3


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  0
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Maku Tree Horon
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hide_improved_forest, hardy, can_withdraw, frighten_foot, frighten_mounted
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 12

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 60 [melee]
area, launching, ap
Charge: 30
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
-1 Sand combat
+3 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Deku Monkeys
Role: infantry heavy

Soldiers:  51 [Huge Size= 127]
-Mass:  1.2
-Attributes:  can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3


Armor: 1
-Defensive skill: 2
Shield:  0

Heat Fatige: 0
+1 Sand combat
+2 Forest combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  450
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  450
Custom battle limit:  4
--------------------
--------------------

Unit: Yook Smashers
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  100
-Attributes:  can_withdraw, very_hardy, mercenary_unit
-Move Speed Modifier: 1

HP: 2

Primary Attack: 12 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 9


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat


Morale: 9 (low, untrained)

Recruitment Time: 2
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Keaton Highwaymen
Role: infantry light

Soldiers:  33 [Huge Size= 82]
-Mass:  1.2
-Attributes:  hide_improved_forest, very_hardy, can_withdraw, hide_anywhere, mercenary_unit
-Move Speed Modifier: 1.65

HP: 1

Primary Attack: 6 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 1
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  600
Upkeep:  25
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Daira Marauders
Role: infantry heavy

Soldiers:  40 [Huge Size= 100]
-Mass:  40
-Attributes:  can_withdraw, very_hardy, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 7 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 3


Armor: 5
-Defensive skill: 2
Shield:  0

Heat Fatige: 2
+ 1 Scrub combat


Morale: 12 (low, untrained)

Recruitment Time: 2
Recruitment cost:  650
Upkeep:  50
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  650
Custom battle limit:  3
--------------------
--------------------

Unit: Huskus1
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 12 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
-3 Forest combat
+3 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  300
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  300
Custom battle limit:  4
--------------------
--------------------

Unit: Huskus2
Role: infantry heavy

Soldiers:  15 [Huge Size= 37]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 18 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 5
-Defensive skill: 5
Shield:  3

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
-3 Forest combat
+3 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  400
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Huskus3
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, druid, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
-3 Forest combat
+3 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Huskus4
Role: infantry heavy

Soldiers:  25 [Huge Size= 62]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 12 (melee)
ap
-Min. delay:  25
-Skelleton Compensation:  1.33
Charge: 5


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
+3 Sand combat
-3 Forest combat
+3 Snow combat


Morale: 15 (disciplined, highly_trained)

Recruitment Time: 1
Recruitment cost:  500
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  55
Custom Battle Cost:  500
Custom battle limit:  4
--------------------
--------------------

Unit: Empress
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 40 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Palagard
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 40 [melee]
area, launching, ap
Charge: 15
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Volvagians
Role: infantry missile

Soldiers:  4 [Huge Size= 10]
-Mass:  800.8
-Attributes:  can_withdraw, mercenary_unit 
-Move Speed Modifier: 1

HP: 1

Primary Attack: 55 (siege_missile)
ap, bp, area, launching
Distance: 250
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 3

Secondary Attack: 30 [melee]
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 9
-Defensive skill: 6
Shield:  5

Heat Fatige: 0
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 15 (disciplined, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  440
Upkeep:  100
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  400
Custom battle limit:  4
--------------------
--------------------

Unit: Armos1
Role: infantry heavy

Soldiers:  10 [Huge Size= 25]
-Mass:  1.2
-Attributes:  very_hardy, can_withdraw, mercenary_unit 
-Move Speed Modifier: 1

HP: 2

Primary Attack: 18 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 3


Armor: 6
-Defensive skill: 5
Shield:  3

Heat Fatige: 1
+2 Snow combat


Morale: 9 (disciplined, highly_trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  100
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  800
Custom battle limit:  2
--------------------
--------------------

Unit: Wild Ampilus
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1.2
-Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, hide_anywhere, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Wild Aneru
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1.2
-Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, hide_improved_forest, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Wild Aracha
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1.2
-Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Wild Arurodas
Role: infantry light

Soldiers:  25 [Huge Size= 62]
-Mass:  1.2
-Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Moldarach
Role: cavalry heavy

Soldiers:  100 [Huge Size= 250]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 8

Primary Attack:  ()
area, launching, ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 10 [melee]
area, launching, ap
Charge: 5
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 5
-Defensive skill: 5
Shield:  10

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 1
+2 Forest combat
-2 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 3
Recruitment cost:  800
Upkeep:  50
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  800
Custom battle limit:  1
--------------------
--------------------

Unit: Wild Keese1
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1.2
-Attributes:  can_sap, very_hardy, can_withdraw, frighten_mounted, hide_improved_forest, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------

Unit: Wild Skulltulla1
Role: infantry light

Soldiers:  35 [Huge Size= 87]
-Mass:  1.2
-Attributes:  can_swim, very_hardy, can_withdraw, frighten_mounted, hide_anywhere, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2


Armor: 3
-Defensive skill: 5
Shield:  0

Heat Fatige: 1
+ 1 Scrub combat
+1 Sand combat
-1 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 2
Recruitment cost:  600
Upkeep:  50
Weapon Upgrade Cost:  110
Armour Upgrade Cost:  85
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------










*************************************************************************************************************
*************************************************************************************************************
*************************************************************************************************************
non-specific faction Heroes and other stuff***********************************
***************************************************************************************************************

Unit: Malon
Role: cavalry missile

Soldiers:  32 [Huge Size= 80]
-Mass:  1
-Attributes:  hide_forest, hardy, can_withdraw, cantabrian_circle, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: elephant -4, camel -4

HP: 3

Primary Attack: 18 (missile)
Distance: 120
Ammo: 25
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 2

Secondary Attack: 3 [melee]
Charge: 3
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 0
-Defensive skill: 3
Shield:  0

Heat Fatige: 4
+ 2 Scrub combat
-3 Sand combat
+2 Forest combat
+4 Snow combat


Morale: 5 (normal, highly_trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  100
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Ashei
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 1
Recruitment cost:  1000
Upkeep:  100
Weapon Upgrade Cost:  100
Armour Upgrade Cost:  75
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Tsume
Role: infantry missile

Soldiers:  75 [Huge Size= 187]
-Mass:  0.8
-Attributes:  hide_forest, can_withdraw, mercenary_unit
-Move Speed Modifier: 1

HP: 1

Primary Attack: 5 (missile)
Distance: 130
Ammo: 30
-Min. delay:  25
-Skelleton Compensation:  1
Charge: 1

Secondary Attack: 3 [melee]
ap
Charge: 2
-Min. delay:  25
-Skelleton Compensation:  1.2

Armor: 0
-Defensive skill: 4
Shield:  0

Heat Fatige: 0
+ 1 Scrub combat
-1 Sand combat
+1 Forest combat
+2 Snow combat


Morale: 7 (normal, untrained)

Recruitment Time: 1
Recruitment cost:  560
Upkeep:  50
Weapon Upgrade Cost:  65
Armour Upgrade Cost:  50
Custom Battle Cost:  150
Custom battle limit:  4
--------------------
--------------------

Unit: Midna Lone
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 10
Shield:  0

Secondary Armor: 15
Defensive Skill: 5

Heat Fatige: 0


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Link Lone      
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, very_hardy, mercenary_unit
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack:  ()
ap
Distance: 
Ammo: 
-Min. delay: 
-Skelleton Compensation: 
Charge: 

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 7
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 2
-Defensive skill: 10
Shield:  0

Secondary Armor: 15
Defensive Skill: 5

Heat Fatige: 0


Morale: 9 (normal, trained)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
--------------------
--------------------

Unit: Link Normal
Role: infantry heavy

Soldiers:  50 [Huge Size= 125]
-Mass:  1.2
-Attributes:  hide_forest, hardy, can_withdraw, mercenary_unit, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 8 (melee)
-Min. delay:  25
-Skelleton Compensation:  1.3
Charge: 4


Armor: 3
-Defensive skill: 5
Shield:  2

Heat Fatige: 6
+ 1 Scrub combat
-1 Sand combat


Morale: 9 (disciplined, trained)

Recruitment Time: 1
Recruitment cost:  810
Upkeep:  225
Weapon Upgrade Cost:  90
Armour Upgrade Cost:  70
Custom Battle Cost:  600
Custom battle limit:  4
--------------------
--------------------




Unit: Train_General
Role: infantry spearmen

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hide_forest, can_withdraw, no_custom
-Move Speed Modifier: 1

HP: 1

Primary Attack: 0 (melee)
spear, spear_bonus_8
-Min. delay:  25
-Skelleton Compensation:  0.6
Charge: 0


Armor: 0
-Defensive skill: 0
Shield:  0

Heat Fatige: 2
+1 Sand combat
-2 Snow combat


Morale: 9 (normal, untrained)

Recruitment Time: 3
Recruitment cost:  1000
Upkeep:  25
Weapon Upgrade Cost:  75
Armour Upgrade Cost:  60
Custom Battle Cost:  1000
Custom battle limit:  4
--------------------
--------------------

Unit: deku_lizzie
Role: cavalry heavy

Soldiers:  4 [Huge Size= 10]
-Mass:  1
-Attributes:  hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit, no_custom
-Move Speed Modifier: 1

Mount Effect: horse +4, camel +2

HP: 1
HP mount: 6

Primary Attack: 30 (siege_missile)
area, launching, ap
Distance: 157
Ammo: 100
-Min. delay:  200
-Skelleton Compensation:  1
Charge: 30

Secondary Attack: 30 [melee]
area, launching, ap
Charge: 30
-Min. delay:  25
-Skelleton Compensation:  1

Armor: 15
-Defensive skill: 7
Shield:  0

Secondary Armor: 15
Defensive Skill: 7

Heat Fatige: 0
+1 Sand combat
-6 Forest combat
-1 Snow combat


Morale: 9 (normal, trained, lock_morale)

Recruitment Time: 1
Recruitment cost:  2090
Upkeep:  0
Weapon Upgrade Cost:  400
Armour Upgrade Cost:  400
Custom Battle Cost:  1000
Custom battle limit:  1
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