- Not to be confused with the Siege Ram, a dedicated siege weapon.
These massive, hulking behemoths were practically living siege weapons. Goron Rams could punch a man-sized target clear across a room and smash just about anything into a bloody pulp. Their reckless power and inability to slow themselves down made them exceptionally good at charging into enemies.
- Power Charge (Unit is not halted by enemies during charges)
- Imposing (Damages morale of all non-cavalry units)
- Trample (Unit has chance to instantly kill enemy in charge attack)